Post by DarkBahamutNeo on Jun 10, 2009 23:18:01 GMT -5
OK so here is the new role play system, this will redefine battle, and battle only, basically not effecting travel posts. Now here is the break down:
Level: The character's current level, which increases when the Adept gains enough experience points. As a character's level increases, so does their HP, PP, Attack, Defense, and Agility.
Experience: The character's current amount of experience points. It also tells you how many more points you need to reach the next level. Experience points are gained by defeating enemies.
Hit Points: The character's current and maximum amount of Hit Points (also called HP). As characters and enemies take damage their HP is depleted. When anyone's HP reaches zero that person is Downed and cannot fight or receive experience points. There are many ways to recover lost HP or raise a character's maximum HP. There are also several ways to revive Downed characters, the first of which is to visit a Sanctum(Golden Sun), and the second a Healing Well(Zelda) (although the easiest would probably be the Revive Psynergy).
Psynergy Points: The character's current and maximum amount of Psynergy Points (also called PP). Every time an Adept or enemy uses Psynergy (either in or out of battle) their PP is depleted. Psynergy spells cannot be cast if the caster doesn't have enough PP remaining. There are also some moves that lower the target's PP, this is also used for magic spells.
Attack: Determines how much damage the character will do when attacking with weapons, offensive Djinn, and certain Psynergies (such as Ragnarok). The higher a character's Attack, the more damage they can dish out. Attack can be increased in many ways, the most common of which is by equipping weapons.
Defense: Determines how much damage the character will take when attacked with any method involving the enemy's Attack. The higher an character's Defense, the less damage they take, preventing them from being Downed. Defense can be increased in many ways, the most common of which is by equipping armor.
Agility: How fast a character is, the faster a character the higher the chance there is to dodge, dodging is counted as for each point above the enemies agility, you have that much chance of dodging, this may change. Impacts battle turn order.
Luck: The higher a character's Luck is, the better their odds of avoiding status-affecting attacks. This also allows the release used by special weapons, number is chance.
So the stats are as follows:
Level:
Experience:
HP:
PP:
Attack:
Defense:
Agility:
Luck:
used by all characters and bosses
Battle texts are by a turn based way, highest agility moves first, but in all reality, it goes by who ever is there. Now a battle text is like as follows:
Not the end? He jabbed at the snapdragon aiming for the head, not hitting it but aiming, an admin or moderator will determine if hit is a success or not, but will most likely be a success we won't kill ya ;D
Not hard is it? If needing help plz pm me darkbahamutneo
Level: The character's current level, which increases when the Adept gains enough experience points. As a character's level increases, so does their HP, PP, Attack, Defense, and Agility.
Experience: The character's current amount of experience points. It also tells you how many more points you need to reach the next level. Experience points are gained by defeating enemies.
Hit Points: The character's current and maximum amount of Hit Points (also called HP). As characters and enemies take damage their HP is depleted. When anyone's HP reaches zero that person is Downed and cannot fight or receive experience points. There are many ways to recover lost HP or raise a character's maximum HP. There are also several ways to revive Downed characters, the first of which is to visit a Sanctum(Golden Sun), and the second a Healing Well(Zelda) (although the easiest would probably be the Revive Psynergy).
Psynergy Points: The character's current and maximum amount of Psynergy Points (also called PP). Every time an Adept or enemy uses Psynergy (either in or out of battle) their PP is depleted. Psynergy spells cannot be cast if the caster doesn't have enough PP remaining. There are also some moves that lower the target's PP, this is also used for magic spells.
Attack: Determines how much damage the character will do when attacking with weapons, offensive Djinn, and certain Psynergies (such as Ragnarok). The higher a character's Attack, the more damage they can dish out. Attack can be increased in many ways, the most common of which is by equipping weapons.
Defense: Determines how much damage the character will take when attacked with any method involving the enemy's Attack. The higher an character's Defense, the less damage they take, preventing them from being Downed. Defense can be increased in many ways, the most common of which is by equipping armor.
Agility: How fast a character is, the faster a character the higher the chance there is to dodge, dodging is counted as for each point above the enemies agility, you have that much chance of dodging, this may change. Impacts battle turn order.
Luck: The higher a character's Luck is, the better their odds of avoiding status-affecting attacks. This also allows the release used by special weapons, number is chance.
So the stats are as follows:
Level:
Experience:
HP:
PP:
Attack:
Defense:
Agility:
Luck:
used by all characters and bosses
Battle texts are by a turn based way, highest agility moves first, but in all reality, it goes by who ever is there. Now a battle text is like as follows:
The snapdragon is pummeling me, Guldan thought as he did a quick dodge roll to the side from another frontal assault. He needed distance from this thing and fast. Back stepping quickly, not showing his back to the snapdragon, Guldan put away his sword and drew his spear, now he had distance and reach. Making a another quick step, he jabbed at the snapdragon, aiming for it's head
Not the end? He jabbed at the snapdragon aiming for the head, not hitting it but aiming, an admin or moderator will determine if hit is a success or not, but will most likely be a success we won't kill ya ;D
Not hard is it? If needing help plz pm me darkbahamutneo