Post by DarkBahamutNeo on Jun 5, 2009 16:43:18 GMT -5
There are several classes of "normal" defensive equipment in Golden Sun and Golden Sun: The Lost Age, but in addition there are several other classes of "supplemental" equipment that you get under special circumstances and can equip for extra benefits in addition to the normal equipment you're wearing. The pieces of armor listed here belong to the Boot class of supplemental equipment, and as such they are equippable by all Adepts in each game. Almost all Boots are counted as Artifacts, meaning that almost all of them do not appear in the Buy menu of vendors. These are bought and sold individually and usually are unique, and if one appears in the Artifacts menu of a town's vendor that one boot can be bought by itself and then be sold by itself anytime afterwards to reappear in the Artifacts menu. The vendor shopkeeper will specifically remark about how rare a find your Artifact is whenever you specifically sell one.
The prices the games assign to each piece of equipment normally are quite reliable indicators of how good each equipment is as they measure against each other in actual battle. This does not necessarily hold true so much for boots, but for consistency's sake they are all arranged by price below anyway.
Golden Sun Boots
These boots were introduced in the original game and make return appearances in the second.
Turtle Boots: An Artifact that increases base Defense by 3, but multiplies base Agility by 0.5. It is found by searching in a section of forest in the overworld of Golden Sun, at the end of a long horizontal stretch of land west of Kolima and northwest of Bilibin Barricade (making it the only item in either game that can be found by searching an area of the overworld), and it is found in a treasure chest in earlier Islet Cave in The Lost Age. Its buy value is 600 coins and its sell value is 450.
Fur Boots: An Artifact that increases base Defense by 2 and Mercury resistance by 15. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1200 coins and its sell value is 900.
Quick Boots: An Artifact that increases base Defense by 3 and base Agility by 20. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2100 coins and its sell value is 1575.
Hyper Boots: An Artifact that increases base Defense by 4 and adds 12% to the Unleash rate of weapons. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2400 coins and its sell value is 1800.
Golden Sun: The Lost Age Boots
These boots are introduced in the second game:
Leather Boots: Common boots that increase base Defense by 6. It is sold at armor vendors in Madra and Alhafra. Its buy value is 270 coins and its sell value is 202 coins.
Safety Boots: An Artifact that increases base Defense by 12, but multiplies base Agility by 0.7. It is sold as an Artifact at the armor vendor in Garoh. Its buy value is 700 coins and its sell value is 525.
Ninja Sandals: An Artifact that increases base Defense by 5 and increases the Unleash rate of weapons by 15%. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2000 coins and its sell value is 1500.
Knight's Greave: An Artifact that increases base Defense by 8 and base HP by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2700 coins and its sell value is 2025.
Silver Greave: An Artifact that increases base Defense by 11 and base Luck by 4. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 3800 coins and its sell value is 2850.
Dragon Boots: An Artifact that increases base Defense by 13 and Venus, Mars, and Mercury resistance by 10 each. It is only bought randomly by bringing a Dragon Skin forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 4200 coins and its sell value is 3150.
Golden Boots: An Artifact that increases base Defense by 15 and base Agility by 30. It can only be found in a data-enhanced game of The Lost Age if Isaac's party went to Vault later on in that game and learned from the town's mayor that the Bandit and his two Thief accomplices he defeated earlier escaped from jail; after Felix meets Karst in Madra for the first time and attempts to leave the town, a battle with three bandits will ensue outside the town, and beating them will earn you this item. Its buy value is 4400 coins and its sell value is 3300 coins.
Golden Sun Rings
These rings were introduced in the original game and make return appearances in the second.
Healing Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure an Adept's HP by around 70 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in a treasure chest inside the Tret Tree dungeon, and in both games it is obtained as a rare drop from Nightmare enemies, fought in the earlier portion of Venus Lighthouse in the first game and in the earlier portion of Trial Road in the second. Its buy value is 800 coins and its sell value is 600 coins, its sell value while broken is 400, and its repair value is 200.
Unicorn Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Poison and Venom status effects both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in the upper right jar in Master Nyunpa's room in Fuchin Temple and is obtained as a rare drop from Recluse enemies in the later portion of Venus Lighthouse, and in The Lost Age it is obtained as a rare drop from Sea Dragon enemies in Aqua Rock. Its buy value is 1100 coins and its sell value is 825 coins, its sell value while broken is 550, and its repair value is 275.
Sleep Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to afflict multiple enemies with the Sleep status effect in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1400 coins and its sell value is 1050 coins, its sell value while broken is 700, and its repair value is 350.
War Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase an Adept's Attack rating by 25% in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2600 coins and its sell value is 1950 coins, its sell value while broken is 1300, and its repair value is 650.
Fairy Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Sleep, Stun, and Delusion status effects in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is found in a treasure chest in the third floor of Crossbone Isle. Its buy value is 2900 coins and its sell value is 2175 coins, its sell value while broken is 1450, and its repair value is 725.
Adept Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to restore 7PP (to any Adept outside of battle, though during battle the Adept that has this item can only use this ring on himself), though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 3100 coins and its sell value is 2325 coins, its sell value while broken is 1550, and its repair value is 775.
Cleric's Ring: An Artifact that provides one of the most unique effects when equipped; If an Adept is currently equipped with a Cursed item, equipping this ring in addition will prevent that Adept from the risk of being immobilized in battle by the curse of that equipment. It is found in the central chest in the eighth floor of Crossbone Isle. Its buy value is 6400 coins and its sell value is 4800 coins.
Golden Sun: The Lost Age Rings
These rings are introduced in the second game:
Rainbow Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to inflict Delusion upon up to three enemies during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 900 coins and its sell value is 675 coins, its sell value while broken is 450, and its repair value is 225.
Guardian Ring: An Artifact that increases base HP by 20 and base Defense by 4. It is found in a chest earlier in Yampi Desert. Its buy value is 1700 coins and its sell value is 1275 coins.
Soul Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to revive a downed Adept both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 1800 coins and its sell value is 1350, its sell value while broken is 900, and its repair value is 450.
Aroma Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 100 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2300 coins and its sell value is 1725, its sell value while broken is 1150, and its repair value is 575.
Stardust Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to seal an opponent's Psynergy during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Star Dust forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 2500 coins and its sell value is 1875 coins, its sell value while broken is 1250, and its repair value is 625.
Spirit Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 160 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Tear Stone forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 3600 coins and its sell value is 2700 coins, its sell value while broken is 1800, and its repair value is 900.
Golden Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase all Adepts' resistances by 20 during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It can only be found in a data-enhanced game of The Lost Age if Isaac's party rescued Hsu at Alpine Crossing with the Lift Psynergy in that game; the first time Felix attempts to enter the town Champa, a cutscene involving Feizhi will occur and will eventually give you this item. Its buy value is 4000 coins and its sell value is 3000 coins, its sell value while broken is 2000, and its repair value is 1000.
Golden Sun Shirts
These shirts were introduced in the original game and make return appearances in the second.
Running Shirt: An Artifact that increases base Defense by 1 and base Agility by 15. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 400 coins and its sell value is 300.
Silk Shirt: An Artifact for female Adepts only that increases base Defense by 6 and base Luck by 1. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1800 coins and its sell value is 1350.
Mythril Shirt: An Artifact that increases base Defense by 10 and base HP by 5. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2900 coins and its sell value is 2175.
Golden Sun: The Lost Age Shirts
These shirts are introduced in the second game:
Casual Shirt: An Artifact for male Adepts only that increases base Defense by 3 and HP recovery by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 50 coins and its sell value is 37.
Herbed Shirt: An Artifact that increases base Defense by 7, and it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure an Adept's HP by around 50-70 both in and out of battle (contrary to the item's in-game description of being usable for lowering enemy Defense ratings), though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 1900 coins and its sell value is 1425, its sell value while broken is 950, and its repair value is 475.
Golden Shirt: An Artifact that increases base Defense by 12 and base HP by 10. It can only be found in a data-enhanced game of The Lost Age if Isaac won all of the Colosso Finals in the previous Golden Sun; after Isaac's party joins Felix's party late in the second game, an optional battle with three Colosso Warriors will ensue in Shaman Village Cave, and beating them will earn you this item. Its buy value is 2400 coins and its sell value is 1800 coins.
Divine Camisole: An Artifact for female Adepts only that increases base Defense by 10 and base Luck by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2700 coins and its sell value is 2025
From: goldensun.wikia.com/wiki
The prices the games assign to each piece of equipment normally are quite reliable indicators of how good each equipment is as they measure against each other in actual battle. This does not necessarily hold true so much for boots, but for consistency's sake they are all arranged by price below anyway.
Golden Sun Boots
These boots were introduced in the original game and make return appearances in the second.
Turtle Boots: An Artifact that increases base Defense by 3, but multiplies base Agility by 0.5. It is found by searching in a section of forest in the overworld of Golden Sun, at the end of a long horizontal stretch of land west of Kolima and northwest of Bilibin Barricade (making it the only item in either game that can be found by searching an area of the overworld), and it is found in a treasure chest in earlier Islet Cave in The Lost Age. Its buy value is 600 coins and its sell value is 450.
Fur Boots: An Artifact that increases base Defense by 2 and Mercury resistance by 15. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1200 coins and its sell value is 900.
Quick Boots: An Artifact that increases base Defense by 3 and base Agility by 20. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2100 coins and its sell value is 1575.
Hyper Boots: An Artifact that increases base Defense by 4 and adds 12% to the Unleash rate of weapons. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2400 coins and its sell value is 1800.
Golden Sun: The Lost Age Boots
These boots are introduced in the second game:
Leather Boots: Common boots that increase base Defense by 6. It is sold at armor vendors in Madra and Alhafra. Its buy value is 270 coins and its sell value is 202 coins.
Safety Boots: An Artifact that increases base Defense by 12, but multiplies base Agility by 0.7. It is sold as an Artifact at the armor vendor in Garoh. Its buy value is 700 coins and its sell value is 525.
Ninja Sandals: An Artifact that increases base Defense by 5 and increases the Unleash rate of weapons by 15%. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2000 coins and its sell value is 1500.
Knight's Greave: An Artifact that increases base Defense by 8 and base HP by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2700 coins and its sell value is 2025.
Silver Greave: An Artifact that increases base Defense by 11 and base Luck by 4. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 3800 coins and its sell value is 2850.
Dragon Boots: An Artifact that increases base Defense by 13 and Venus, Mars, and Mercury resistance by 10 each. It is only bought randomly by bringing a Dragon Skin forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 4200 coins and its sell value is 3150.
Golden Boots: An Artifact that increases base Defense by 15 and base Agility by 30. It can only be found in a data-enhanced game of The Lost Age if Isaac's party went to Vault later on in that game and learned from the town's mayor that the Bandit and his two Thief accomplices he defeated earlier escaped from jail; after Felix meets Karst in Madra for the first time and attempts to leave the town, a battle with three bandits will ensue outside the town, and beating them will earn you this item. Its buy value is 4400 coins and its sell value is 3300 coins.
Golden Sun Rings
These rings were introduced in the original game and make return appearances in the second.
Healing Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure an Adept's HP by around 70 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in a treasure chest inside the Tret Tree dungeon, and in both games it is obtained as a rare drop from Nightmare enemies, fought in the earlier portion of Venus Lighthouse in the first game and in the earlier portion of Trial Road in the second. Its buy value is 800 coins and its sell value is 600 coins, its sell value while broken is 400, and its repair value is 200.
Unicorn Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Poison and Venom status effects both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In Golden Sun it found in the upper right jar in Master Nyunpa's room in Fuchin Temple and is obtained as a rare drop from Recluse enemies in the later portion of Venus Lighthouse, and in The Lost Age it is obtained as a rare drop from Sea Dragon enemies in Aqua Rock. Its buy value is 1100 coins and its sell value is 825 coins, its sell value while broken is 550, and its repair value is 275.
Sleep Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to afflict multiple enemies with the Sleep status effect in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1400 coins and its sell value is 1050 coins, its sell value while broken is 700, and its repair value is 350.
War Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase an Adept's Attack rating by 25% in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2600 coins and its sell value is 1950 coins, its sell value while broken is 1300, and its repair value is 650.
Fairy Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to heal an Adept of the Sleep, Stun, and Delusion status effects in battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is found in a treasure chest in the third floor of Crossbone Isle. Its buy value is 2900 coins and its sell value is 2175 coins, its sell value while broken is 1450, and its repair value is 725.
Adept Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to restore 7PP (to any Adept outside of battle, though during battle the Adept that has this item can only use this ring on himself), though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 3100 coins and its sell value is 2325 coins, its sell value while broken is 1550, and its repair value is 775.
Cleric's Ring: An Artifact that provides one of the most unique effects when equipped; If an Adept is currently equipped with a Cursed item, equipping this ring in addition will prevent that Adept from the risk of being immobilized in battle by the curse of that equipment. It is found in the central chest in the eighth floor of Crossbone Isle. Its buy value is 6400 coins and its sell value is 4800 coins.
Golden Sun: The Lost Age Rings
These rings are introduced in the second game:
Rainbow Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to inflict Delusion upon up to three enemies during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 900 coins and its sell value is 675 coins, its sell value while broken is 450, and its repair value is 225.
Guardian Ring: An Artifact that increases base HP by 20 and base Defense by 4. It is found in a chest earlier in Yampi Desert. Its buy value is 1700 coins and its sell value is 1275 coins.
Soul Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to attempt to revive a downed Adept both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 1800 coins and its sell value is 1350, its sell value while broken is 900, and its repair value is 450.
Aroma Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 100 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2300 coins and its sell value is 1725, its sell value while broken is 1150, and its repair value is 575.
Stardust Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to seal an opponent's Psynergy during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Star Dust forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 2500 coins and its sell value is 1875 coins, its sell value while broken is 1250, and its repair value is 625.
Spirit Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure all Adepts HP by around 160 both in and out of battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It is only bought randomly by bringing a Tear Stone forgeable material to the blacksmith in Yallam so that he may create one of several possible, randomly determined items from it, including this one. Its buy value is 3600 coins and its sell value is 2700 coins, its sell value while broken is 1800, and its repair value is 900.
Golden Ring: An Artifact that does not provide any effects whether it is equipped or not. Rather, it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to increase all Adepts' resistances by 20 during battle, though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. It can only be found in a data-enhanced game of The Lost Age if Isaac's party rescued Hsu at Alpine Crossing with the Lift Psynergy in that game; the first time Felix attempts to enter the town Champa, a cutscene involving Feizhi will occur and will eventually give you this item. Its buy value is 4000 coins and its sell value is 3000 coins, its sell value while broken is 2000, and its repair value is 1000.
Golden Sun Shirts
These shirts were introduced in the original game and make return appearances in the second.
Running Shirt: An Artifact that increases base Defense by 1 and base Agility by 15. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 400 coins and its sell value is 300.
Silk Shirt: An Artifact for female Adepts only that increases base Defense by 6 and base Luck by 1. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 1800 coins and its sell value is 1350.
Mythril Shirt: An Artifact that increases base Defense by 10 and base HP by 5. It is obtained randomly as a prize in Tolbi's Game Ticket Slot Machine in Golden Sun and at Contigo's Game Ticket Slot Machine in The Lost Age. Its buy value is 2900 coins and its sell value is 2175.
Golden Sun: The Lost Age Shirts
These shirts are introduced in the second game:
Casual Shirt: An Artifact for male Adepts only that increases base Defense by 3 and HP recovery by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 50 coins and its sell value is 37.
Herbed Shirt: An Artifact that increases base Defense by 7, and it can be used as an item while in the inventory of an Adept that is able to equip it (but it does not necessarily have to be actually equipped) to cure an Adept's HP by around 50-70 both in and out of battle (contrary to the item's in-game description of being usable for lowering enemy Defense ratings), though there is a chance its functionality as a Usable item will break and it will have to be repaired to reuse its Use effect. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 1900 coins and its sell value is 1425, its sell value while broken is 950, and its repair value is 475.
Golden Shirt: An Artifact that increases base Defense by 12 and base HP by 10. It can only be found in a data-enhanced game of The Lost Age if Isaac won all of the Colosso Finals in the previous Golden Sun; after Isaac's party joins Felix's party late in the second game, an optional battle with three Colosso Warriors will ensue in Shaman Village Cave, and beating them will earn you this item. Its buy value is 2400 coins and its sell value is 1800 coins.
Divine Camisole: An Artifact for female Adepts only that increases base Defense by 10 and base Luck by 5. In spite of being fully coded in the Golden Sun: The Lost Age game cart, it is impossible to acquire normally without a hacking device. Its buy value is 2700 coins and its sell value is 2025
From: goldensun.wikia.com/wiki